In this interview with Monica McGill, we discuss the nuances of identities in relation to conversations around equity, the importance of having many pathways in CS, designing games for purposes beyond pure entertainment, codeveloping CS courses with students, how researchers and K-12 practitioners can use CSEdResearch.org, our thoughts on bridging the gap between research and practice, opportunities for the field to continue to grow, the influence of outside forces on K-12 education, and so much more.
Read MoreIn this episode I unpack Werner, Denner, Campe, and Torres’ (2020) article titled “Computational sophistication of games programmed by children: A model for its measurement,” which unpacks how the authors updated the game computational sophistical (GCS) model to account for computational learning evident within 39 games development by pairs of middle school children.
Read MoreIn this episode I unpack Sotamaa's (2010) publication titled “When the game is not enough: Motivations and practices among computer game modding culture,” which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.
Read MoreIn this episode I unpack Scacchi’s (2010) publication titled “Computer game mods, modders, modding, and the mod scene,” which examines modding practices within the mod scene, and discusses the social and corporate pressures that influence this culture.
Read MoreIn this episode I unpack El-Nasr and Smith’s (2006) publication titled “Learning through game modding,” which describes two case studies on modifying video games to learn software development and design, as well as programming, artistic, and video game concepts.
Read MoreIn this interview with Bob Irving, we discuss our emphasis on creative coding/computing for leisure, fostering engagement with coding/CS, improving pedagogy over time, and much more.
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