The early technological constraints imposed on 8-bit composers can act as project criteria for composing and performing 8-bit music that interacts with live 8-bit video games. This two hour session will begin with an interaction with 8-bit media and then break out into groups to create short musical excerpts and sound effects for a live video game. After all of the groups share what they created, the session concludes with a discussion on musical problems, technological constraints impacting creativity, and future projects.
Read MoreThis session will explore how to find and share resources with other music educators using a variety of social media services and tools. The focal points of this session will involve exploring where to go to find resources, how to bring the resources to you, how to save the resources for future use, and how to share the resources with other music educators. Please feel free to bring a laptop, tablet, and/or smart phone as this session will focus on hands on experience with the various services and tools.
Read MoreThis session will explore potential projects that involve creating music to modern video games. We will also explore how video games can be used to explore technology, music theory, music history, composing, and performing with modern video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when creating music to video games. Please feel free to bring an instrument as we will experience a mini project that requires everyone to musically contribute to a live video game in the session.
Read MoreThis session will explore potential projects that involve composing and performing music in the 8-bit aesthetic. We will also explore how the 8-bit aesthetic can be used to explore technology, music theory, and music history through composing and performing with 8-bit video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when composing and performing music to old school video games. Please feel free to bring a laptop with a way to write music notation as we will create and perform music to a live video game in the session.
Read MoreThis session will explore various uses of technology to augment performing in ways that were previously unimaginable. The focal points of the session will revolve around exploring questions such as: How can technology be used to include all students? In what ways can technology be used to think deeper about performing music? Where is there a place for digital and hybrid musicianship in our programs? How can we find out how to use technology to augment musicianship? Experience with technology is not required; however, bringing a laptop, tablet, and/or smart phone will assist with the discussion and experience.
Read MoreThis session will explore various uses of technology to augment teaching in a way that is conducive to student-center learning. The focal points of the session will revolve around exploring questions such as: How can we use technology to assess students at an individual level while engaging an entire class of students? How can we find out how to use technology in the classroom? How can we use technology to provide more feedback to students? How can we combine various technologies to do things they weren't designed to do? Experience with technology is not required; however, bringing a laptop, tablet, and/or smart phone will assist with the discussion and experience.
Read MoreThis session will explore applications of video games inside and outside of the music classroom. We will explore various games, apps, and websites that allow students to engage with music through video games. Experience with video games is not required as the focus is on the unique musical affordances students can experience when engaging with music video games. Please feel free to bring an instrument, laptop, and/or tablet as we will be exploring a wide variety of uses of video games inside and outside of the music classroom.
Read MoreThis interactive session begins with a brief experience of making vocal music to an 8-bit video game. I then demonstrate how to create live 8-bit music using Ableton Live and a Launchpad. The session concludes with session attendees coming up and creating live 8-bit music to a live video game performance.
Read MoreThis poster highlights key findings on the use of the word 'talent' in the "Journal of Research in Music Education" from 1953-2012. A QR code is provided to direct people to the paper this poster is based on.
Read MoreIn this panel we (a music teacher educator and three doctoral students) address our engagement with popular and participatory cultures to develop understanding, skills, and dispositions related to such engagement for K-12 and higher education. We demonstrate how new musicianship and musical engagement situated in participatory and popular cultures can inform contemporary approaches for music teaching and learning, broadening beyond garage band-focused approaches to address popular music and culture in music programs. We discuss key principles and concepts related to participatory culture and transforming or recontextualizing music in terms of 1) musical engagement; 2) musical learning; and 3) future practice. NOTE: The resources on this website only pertain to my portion of this panel presentation.
Read MoreStudents are highly motivated by video games as they can spend dozens of hours playing each week. What if educators could channel this motivation into composing by allowing students the opportunity to compose to old school video games? This presentation demonstrates a variety of 8-bit musical experiences that integrate technology, theory, history, composition, and performance with 8-bit video games.
Read MoreMusic education has scratched the surface of integrating technology into elementary ensembles. I provide explanations and demonstrations of the potential of using various technologies to improve students' performance inside and outside the classroom.
Read MoreIn the past couple decades, instrumental education has evolved relatively very little in comparison to technology. Understanding how to augment music education through technology is vital to the growth of our field. This presentation provides some suggestions for using technology in instrumental settings to expand possibilities for both performing and teaching.
Read MoreThis poster highlights key findings on literature discussing talent in relation to synonyms and definitions, historical perspectives, nature vs nurture, deliberate practice, changes in the brain, context and implications, and questions for future research. A QR code is provided to direct people to the paper this poster is based on.
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