Intersections of Popular Musicianship and Computer Science Practices

Abstract:

Since the introduction of music education within public schools, curricular offerings have not developed in parallel with the myriad of practices popular musicians engage with outside school contexts. In other academic disciplines such as computer science, curricula and practices are iterative in nature and are responsive to the ever-changing practices that people engage with outside educational contexts. Although popular musicians are using computer science practices for music-related purposes, such practices are seldom discussed within music education scholarship. This article begins with an exploration of such intersections by describing hardware practices popular musicians use to modify, design or build electronic devices for music-related purposes. The following section introduces coding practices that people use to create and modify music software, as well as to make music with code. The article concludes by unpacking potential implications and considerations for educators interested in the intersections of popular musicianship and computer science practices.

Citation Information and Direct Link:

O’Leary, J. (2020). Intersections of popular musicianship and computer science practices. Journal of Popular Music Education, 4(2), 153-174.

Preprint copy (do not cite):

This preprint copy is available for personal use.

Podcast Episode on this Paper:

In this episode I unpack my (2020) publication titled “Intersections of popular musicianship and computer science practices,” which discusses potential implications of hardware and software practices that blur the boundaries between music making and computer science.


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