Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

In this episode I unpack Franklin et al.’s (2020) publication titled “Scratch Encore: The design and pilot of a culturally-relevant intermediate Scratch curriculum,” which introduces the Scratch Encore curriculum and provides a quick summary of positive feedback from the teachers who used the curriculum during a pilot year.

  • Welcome back to another episode of the

    CSK8 Podcast my name is Jared O'Leary in

    this week's episode I'm going to unpack

    some scholarship in particular I'm going

    to unpack the paper from 6e assuming it

    wasn't cancelled which is titled scratch

    on core the design and pilot of a

    culturally relevant intermediate scratch

    curriculum this paper was written by

    Diana Franklin David Weintraub Jennifer

    Palmer

    Marishka Conrad Melissa Cobian Kristin

    beck and Rasmussen sue Kraus max white

    Marco Anaya

    and Zachary Crenshaw and apologies I

    probably mispronounced at least two of

    those names just like the last unpacking

    scholarship episode this paper is

    available if you're an ACM member and

    the direct link to the paper can be

    found in the show notes which you can

    find in the description below or by

    visiting jared O'Leary com and as always

    if there is a Google Scholar profile

    associated with a particular author on

    the paper if you click on the last name

    for the author it'll take you directly

    to that so you can read more papers by

    these authors let's get started with the

    abstract quote while several

    introductory computer science curricula

    exist for children in K through eight

    there are few options that go beyond

    sequence loops and basic conditionals

    the goal of this project is to not only

    fill this gap with a high-quality

    curriculum supported by complete

    instructional materials but to also do

    so with an equity balanced curriculum

    that is a curriculum that values

    advancing equity equally with student

    learning outcomes in this paper we

    introduce barriers to equity in public

    school classrooms pedagogical approaches

    to culturally relevant curriculum and

    how our scratch on core curriculum is

    designed to support equity balance

    learning finally represent results of

    our pilot year including early evidence

    of students taking advantage of the

    culturally relevant design aspects in

    quote if I were to provide a one

    sentence summary of this particular

    paper I would say that this paper

    introduces the scratch on core

    curriculum and provides a quick summary

    of positive feedback from the teachers

    who use the curriculum during a pilot

    year so the authors begin this paper by

    highlighting large scale CS initiatives

    that I've tried to meet the need and

    desire for CS education in public

    schools so for example in 2017 Chicago

    Public Schools has introduced computer

    science to over 150 schools in the

    district in addition the authors also

    mentioned that funding opportunities for

    research on and

    imitation of CS in highschool context

    have been around for the past several

    years though in other words there's a

    lot of support going on with CS

    education particularly in the elementary

    range and then a lot of support in the

    high school range but the office

    suggests there is a gap between

    platforms and curricula for early

    learning and the content in high school

    context so the goal of the scratch on

    core curriculum is to fill that need in

    terms of providing an intermediate

    scratch curriculum now while I will

    agree that there was a gap in curricula

    at the time of 2017 I would argue that

    the curriculum that I have created for

    boot up which is also free and the

    curriculum that Google has created with

    CS first which is also free both fill

    this gap as well so if you're interested

    in seeing not only the scratch on core

    curriculum but also those of Attu

    curricula that I just provided all three

    of which are free then you can check

    those out by visiting the show notes so

    this particular paper explores two

    questions quote one how do teachers

    perceive it and two is scratch on course

    succeeding in providing opportunities

    for creativity and cultural expression

    while also introducing computing

    concepts in a structured way and if so

    how is the curriculum enabling it in

    quote s on page 794 in the review of

    literature the authors summarized

    scholarship relevant to k-8 educators on

    programming environment such as block

    based platforms and pedagogy such as

    constructionism next the author's unpack

    culturally relevant CS curricula which

    is curricula that aligns quote content

    with the culture prior experience and

    social values and norms of the learner

    which can improve retention engagement

    and learning outcomes in quote so that's

    a modified quote from page 795 it's

    modified because I simply added the word

    which to make it more sense with what I

    was just talking about so in this

    section the authors suggest there are

    four dimensions of culturally relevant

    curriculum

    the first one is explanations of

    concepts are drawn from quote students

    as current understandings and

    experiences in quote it's on page 795 so

    in other words the design of the

    curriculum itself needs to account for

    what students currently know and things

    that they are currently experiencing so

    the second thing that they recommend is

    that it should draw on cultural heritage

    now the thing that I'd like some

    clarification on is what does cultural

    heritage mean

    is culture and heritage in particular

    can mean many different things but I

    know this is a short paper so they'll

    probably unpack it at the conference

    itself assuming it's not cancelled

    because again I'm recording this in

    advance of 60 the third thing that they

    recommend as a dimension is that the

    curriculum can draw on practices media

    and other elements from youth culture so

    an example of a practice might be

    texting an example of media might be

    videogames and things like that and the

    last thing that they suggest as a

    dimension for culturally relevant

    curriculum is that the ability for

    students to customize projects around

    their own selves is an important aspect

    this is something that really resonates

    with me I strongly agree with us that

    this is something that we need to have

    taken into account for any kind of

    learning experience especially if we

    can't assume buy-in in other words if

    all kids are mandated to take computer

    science as opposed to kids are electing

    to take computer science we can assume

    some buy-in in that instance now the

    review of literature concludes with the

    discussion on barriers to equity so with

    a particular focus on a lack of

    resources and access for intermediate Cs

    instruction so if you want to read the

    article itself you can find some of

    those resources in there that address

    that area okay so what is the scratch on

    core design so it includes

    at the time of writing 15 learning

    modules for kids who have over a year of

    experience with coding and uses the

    approach of use modify create in other

    words kind of summarize that approaches

    you engage with some kind of a platform

    then you learned kind of like tinker

    with the code behind that platform like

    maybe changing some of the variables or

    parameters or things like that

    maybe altering the code a little bit and

    then the create part is you'll actually

    learn how to synthesize and apply your

    understandings into some kind of a new

    project in future episodes of unpacking

    scholarship I'll kind of describe the

    use modify create approach more than I

    just did okay so the curriculum itself

    is broken up into three separate strands

    so these strands include multicultural

    youth culture and gaming so here's a

    quote that describes them quote the

    multicultural strand draws on

    celebrations events or traditions

    including many that are used or

    celebrated by cultures often not

    highlighted in dominant American culture

    include the million woman March dia de

    los muertos and Martin Luther King

    Junior's famous I have a dream speech

    the second strand youth culture includes

    themes that resonate with many youth

    today including sports and social

    networks the third strand is the gaming

    strand which was teachers as top subject

    that they identify their students as

    wanting to learn with computing in quote

    as from page 796 one of the things that

    I appreciate is that quote students are

    able to personalize projects and put

    something of themselves into them a

    first level includes providing sprites

    at multiple skin tones and varying

    gender representations deeper levels

    include asking students to customize MLK

    Jr's speech to their own wishes for

    equality and putting memories of their

    own family members in the ofrenda in Dia

    de los Muertos include Tom Page 797 so

    again I really do value any kind of

    curricula like the scratch encore or the

    one that I created for boot-up or Google

    will see us first that allows you to

    customize things and allows kids to kind

    of tinker with things to make it their

    own and to make it so that their own

    interests shine and are evident within

    the expressions that they create ok so

    let's talk about the study itself so the

    study itself was with eight teachers who

    taught grades 5 through 7 and who

    attended professional development in

    total they had 279 students who

    participated across those 8 teachers and

    data was collected through worksheets

    observations interviews focus groups and

    other computational artifacts such as

    like a scratch project okay so in the

    findings overall the the teacher

    feedback was very positive and in

    particular the teachers really liked the

    worksheets in overall process now the

    authors don't actually mention any

    criticisms from the teachers which for

    me is just always something that is more

    of a red flag than anything it's the

    reason why I say that is because there's

    always something that can be better

    there's always something that can be

    improved and it's either an omission

    from the authors who wrote this or it's

    just an omission from the teachers and

    that they just didn't want to voice a

    concern or a complaint and that's not

    meant as a criticism on the authors who

    wrote this by any means now the only

    real criticism that is provided is they

    say that quote teachers noted that the

    lessons took more time

    then anticipated unquote that's on page

    teacher feedback they provide a couple

    of quick case studies I kind of

    highlight what occurred so after reading

    this I have some lingering questions or

    thoughts so one of them is who gets to

    determine what kids consider as part of

    their culture or identities so for

    example just because a kid is raised

    within a set of cultures does not mean

    they actually identify with those

    cultures or have any interested in them

    a common example that I could easily

    point to is that many people grew up in

    a religious culture that they don't

    identify with or even have any interest

    in I can think of many people that I

    know who grew up culturally as X

    religion but now I don't identify with

    that religion also in what ways might

    educate errs and curriculum developers

    unintentionally essentialize students by

    assuming identification with the culture

    so in CSS occation culture is often

    conflated with identities on gender or

    sex or race or socioeconomic status or

    geographic location or whatever so there

    are many different ways that people can

    kind of label something as a particular

    culture and what I wonder is if we go

    into something are we making assumptions

    about people and which cultures they

    identify with or which demographics is

    that they strongly identify with and if

    so are we then essential izing them into

    those particular cultures so an example

    from where I live I live in Phoenix

    Arizona so there's a large Latin X or

    Hispanic population here and some of the

    assumptions that people make about the

    students in Arizona because of the large

    Hispanic population is that oh they must

    really like mariachi music and the

    reason why people make that assumption

    is because of the cultural backgrounds

    of many of the students that are in

    Arizona however that is often a gross

    essential ization of students of

    Hispanic or Latin X heritage in

    particular I can attest that most of the

    students did not listen to mariachi

    music unless they are forced to and most

    of them honestly preferred rap over

    anything else at least with the classes

    that I work with across multiple

    districts in different parts of the

    valley so again to highlight this if a

    curriculum developer were to come into

    Phoenix Arizona and as an outsider be

    like oh well Hispanic culture and this

    hair

    they're gonna really like this lesson

    that incorporates creating mariachi

    music with computer science or coding

    mmm maybe not some of them might but

    honestly most of them probably won't at

    least based on my experiences and the

    many teachers I've spoken with in

    Arizona so another question that I have

    that's related to this is where is the

    line between culturally relevant

    curriculum and culturally specific

    curricula so engaging in discussions

    with other curriculum developers or

    curriculum specialists at districts

    there's often this conflation of

    culturally relevant pedagogy or

    culturally relevant curricula with a

    culture itself by saying oh you need to

    make a curriculum that targets X

    population or Y population while I

    understand that there are best

    intentions with this kind of approach I

    would suggest that again making

    something culturally specific can become

    problematic when you are essential izing

    and making assumptions based off of

    demographic information so my previous

    example kind of highlights that however

    I want to kind of contextualize this a

    bit more I have sat in a meeting with

    somebody who is well intentioned who was

    trying to talk about culturally

    responsive curricula and who suggested

    in order to make a curriculum more

    culturally relevant to Hispanic kids you

    need to include more tacos and mariachi

    music and quite frankly I found that

    offensive making something that is

    culturally specific can essential eyes

    and make assumptions about people not

    saying that the scratch on core does

    that because quite frankly I have not

    spent enough time looking at the actual

    curriculum itself outside of reading

    this paper and looking at some of the

    projects that they have on their website

    but it was just something that came to

    mind when I was reading this particular

    paper another question that I have is

    how my tias educators and curriculum

    developers prevent efforts in culturally

    relevant experiences from coming across

    as pandering to youth culture so this

    question comes out of my experiences

    with seeing adults you learn not gamers

    try and relate to kids by talking about

    video games and quite frankly I find

    those interactions to be quite hilarious

    as somebody who games regularly for

    multiple hours a day we need to make

    sure that we're creating these resources

    for kids that we are in fact engaging

    with kids in a holistic manner and not

    some kind of contrived or artificial

    manner that it ends up doing more harm

    than

    good or makes kids just kind of like

    giggle on the side like wow this adult

    clearly does not understand my life and

    what I'm interested in now one of the

    things that actually stood out that's

    kind of like a lingering thing that I've

    been thinking through is the section

    that is on the teacher feedback there's

    a teacher quote that mentioned quote I

    also like having my students do an

    old-school worksheet because it helps

    them to think about what they just

    learned and I can use them as exit

    tickets or mini assessments in quote

    that's on page 798 so the reason why

    this is highlighted in here is because

    the scratch on core curriculum includes

    worksheets now I question if this is

    focusing on what teachers are more used

    to or comfortable with

    rather than focusing on whether kids

    actually enjoy learning through this

    approach or if they consider it as busy

    work in general I have not really found

    a worksheet that I have been super

    thrilled with or thought was an engaging

    experience for kids that they walked

    away with wanting to do more of but

    perhaps I'm wrong perhaps scratch uncor

    has some awesome worksheets that kids

    actually do enjoy engaging with and do

    want to learn more and does increase

    their interest in computer science I

    just honestly don't know and my final

    question is what didn't teachers like

    about the curriculum yes they mentioned

    that some of these sections took longer

    than anticipated however I'm really

    curious what the critical feedback is

    and if there wasn't any why and the

    reason why I ask is because like I've

    created curriculum that has been used

    literally around the world everywhere

    except the continent of Antarctica if

    you know anyone there let me know I'd

    love to say every continent and while

    the vast majority of teachers really

    love the resources it's still not

    perfect there's still things that we

    could do or could be different for the

    different use cases or things like that

    and I know that because I've received

    critical feedback in addition to all the

    positive things that I've received so my

    question is just basically what didn't

    the teachers like about it and how could

    I

    as a curriculum developer kind of learn

    from that negative or critical feedback

    all right so that's kind of a summary of

    the paper itself again you can find a

    link to scratch on core where you can

    register and receive access to it for

    free as well as links to the other

    intermediate free scratch curriculum

    that I mentioned that I've created for

    boot-up and as well as Google created

    with CS first all of those are in the

    show notes I hope you enjoyed this

    episode

    and I really appreciate you taking the

    time to listen to this and I hope you

    tune in next week which will be an

    interview

Article

Franklin, D., Weintrop, D., Palmer, J., Coenraad, M., Cobian, M., Beck, K., Rasmussen, A., Krause, S., White, M., Anaya, M., & Crenshaw, Z. (2020). Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE ’20). Association for Computing Machinery, New York, NY, USA, 794–800. DOI:https://doi.org/10.1145/3328778.3366912


Abstract

“While several introductory computer science curricula exist for children in K-8, there are few options that go beyond sequence, loops, and basic conditionals. The goal of this project is to not only fill this gap with a high-quality curriculum supported by complete instructional materials, but to also do so with an equity-balanced curriculum. That is, a curriculum that values advancing equity equally with student learning outcomes. In this paper, we introduce barriers to equity in public school classrooms, pedagogical approaches to culturally-relevant curricula, and how our Scratch Encore curriculum is designed to support equity-balanced learning. Finally, we present results of our pilot year, including early evidence of students taking advantage of the culturally-relevant design aspects.”


Author Keywords

Computational thinking, Scratch, K-12 education, culturally-relevant instruction


My One Sentence Summary

This paper introduces the Scratch Encore curriculum and provides a quick summary of positive feedback from the teachers who used the curriculum during a pilot year.


Some Of My Lingering Questions/Thoughts

  • Who gets to determine what kids consider as part of their culture or identities?

    • In what ways might educators and curriculum developers unintentionally essentialize students by assuming identification with a culture?

  • Where is the line between culturally-relevant curricula and culturally-specific curricula?

  • How might CS educators and curriculum developers prevent efforts in culturally-relevant experiences from coming across as pandering to youth culture?

  • I find it interesting that a teacher mentioned "I also like having my students do an old school worksheet, because it helps them to think about what they just learned and I can use them as exit tickets/mini assessments" (p. 798).

    • In particular, I question if this is focusing on what teachers are more used to/comfortable with, rather than focusing on whether kids enjoy learning through this approach or if they consider it as "busy work."

  • What didn't teachers like about the curriculum?


Resources/Links Relevant to This Episode



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