Understanding Women Modders Using the Serious Leisure Perspective

Understanding Women Modders Using the Serious Leisure Perspective
Jared O'Leary

In this episode I unpack Trancred et al.’s (2020) publication titled “Understanding women modders using the serious leisure perspective,” which discusses a survey that investigated motivations for participating in modding practices among women.

Article

Tancred, N., Turkay, S., Vickery, N., Wyeth, P., & McCoombe, A. (2020). Understanding women modders using the serious leisure perspective. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–13.


Abstract

“Modding, the act of custom creation in videogames, is a large enterprise comprising millions of people. Despite the large number of individuals creating mods, our understanding of who modders are and their motivation for modding is limited. This is especially true for minority groups, including women. In prior research with modding communities, women modders were consistently underrepresented. Using a mixed-method survey (N = 68) that incorporates the Serious Leisure Framework, this study begins to unravel women’s participation in modding activities. We begin to identify who women modders are, examine what motivates them to mod, and investigate their modding practices. Results show that women modders value the creation of multiple mod types, including cosmetic, environmental and gameplay modification. They are primarily motivated by self-gratification and enjoyment. These findings create new insights into how women interact with gaming environments, as well as identifying those aspects of the experience that motivate women’s engagement in modding.”


Author Keywords

Modders, modding, women modding, game modifications, custom content, video games, serious leisure


My One Sentence Summary

This survey investigated motivations for participating in modding practices among women.


Some Of My Lingering Questions/Thoughts

  • What context and data are missing from the open-ended responses to the survey?

  • How did these answers compare with the responses from male or nonbinary participants who also filled out the survey?

    • What about similarities and differences among other demographics aside from gender?

  • Do participants strongly identify as a female modder are there are identities that better align with their interest in modding?

  • How might we consider leisure within classroom contexts?


Resources/Links Relevant to This Episode

  • Other podcast episodes that were mentioned or are relevant to this episode

    • Computer Game Mods, Modders, Modding, and the Mod Scene

      • In this episode I unpack Scacchi’s (2010) publication titled “Computer game mods, modders, modding, and the mod scene,” which examines modding practices within the mod scene, and discusses the social and corporate pressures that influence this culture.

    • Confronting the Challenges of Participatory Culture

      • In this episode I unpack Jenkins et al.’s (2005) publication titled “Confronting the challenges of participatory culture: Media education for the 21st century,” which summarizes the three challenges in media literacy education and provides several core media literacy skills that can address these challenges.

    • Considering Leisure in Education with Roger Mantie

      • In this interview with Roger Mantie, we discuss the importance of leisure for self preservation, problematize the single focus of education for workforce readiness, discuss the importance of focusing on happiness and wellbeing, explore discourse in education and around leisure, and much more.

    • How to Get Started with Computer Science Education

      • In this episode I provide a framework for how districts and educators can get started with computer science education for free.

    • Learning through Game Modding

      • In this episode I unpack El-Nasr and Smith’s (2006) publication titled “Learning through game modding,” which describes two case studies on modifying video games to learn software development and design, as well as programming, artistic, and video game concepts.

    • Pedagogy of the Oppressed

      • Chapter one

        • This episode is the start of a miniseries that unpacks Paulo Freire’s (1970) book “Pedagogy of the Oppressed.” This particular episode unpacks chapter 1, which discusses how oppressors maintain control over the oppressed. Following unpacking scholarship episodes discuss what this looks like in education and how educators can adopt a “pedagogy of the oppressed” to break cycles of oppression.

      • Chapter two

        • This episode is episode two of a miniseries that unpacks Paulo Freire’s (1970) book “Pedagogy of the Oppressed.” This particular episode unpacks chapter 2, which discusses the “banking” approach to education that assumes students are repositories of information, and then proposes a liberatory approach to education that focuses on posing problems that students and teachers collaboratively solve. If you haven’t listened to the discussion on the first chapter, click here.

      • Chapter three

        • This episode is episode three of a miniseries that unpacks Paulo Freire’s (1970) book “Pedagogy of the Oppressed.” This particular episode unpacks chapter 3, which discusses the importance of dialogue when engaging in liberatory practices. This episode builds off the previous unpacking scholarship episodes on chapter one and chapter two, so make sure you listen to those episodes before jumping in here.

      • Chapter four

        • This episode is the final episode of a miniseries that unpacks Paulo Freire’s (1970) book “Pedagogy of the Oppressed.” This particular episode unpacks chapter 4, which synthesizes the concepts introduced in the previous chapters and discusses the difference between anti-dialogical and dialogical practices in education (and at large). This episode builds off the previous unpacking scholarship episodes on chapter one, chapter two, and chapter three so make sure you listen to those episodes before jumping in here.

    • Precarious Playbour: Modders and the Digital Games Industry

      • In this episode I unpack Kücklich’s (2005) publication titled “Precarious playbour: Modders and the digital game industry,” which problematizes modding as a form of free labor.

    • When the Game is Not Enough: Motivations and Practices Among Computer Game Modding Culture

      • In this episode I unpack Sotamaa's (2010) publication titled “When the game is not enough: Motivations and practices among computer game modding culture,” which is a case study that explores the attitudes, motivations, and practices of 29 people who create mods for the game Operation Flashpoint.

    • More episodes related to leisure

    • More episodes related to modding || remixing

    • All other episodes

  • Watch the video of me proposing to my wife through a mod

  • Read the chapter I mentioned in the handbook for music making and leisure

  • Watch a video of the Thomas the Tank mod (not appropriate for school due to violence and language)

  • Find other CS educators and resources by using the #CSK8 hashtag on Twitter



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