Confronting the Challenges of Participatory Culture

In this episode I unpack Jenkins et al.’s (2005) publication titled “Confronting the challenges of participatory culture: Media education for the 21st century,” which summarizes the three challenges in media literacy education and provides several core media literacy skills that can address these challenges.

  • Welcome back to another episode of the

    CSK8 podcast

    my name is jared o'leary each week i

    alternate between

    an interview with a guest or multiple

    guests and a solo episode where i unpack

    some scholarship

    this week's episode is an unpacking

    scholarship episode where i will talk

    about the paper

    titled confronting the challenges of

    participatory culture

    media education for the 21st century

    this is a white paper so it is available

    for free anybody can read it

    and i include a link to it in the show

    notes and this particular white paper

    was written by henry jenkins

    katie clinton ravi puroshotma alice j

    robison and margaret wiggle apologies if

    i mispronounced anybody's names

    alright so you might be wondering well

    what exactly is participatory culture so

    here's a quote from page three

    quote a participatory culture is a

    culture with relatively low barriers to

    artistic expression and civic engagement

    strong support for creating and sharing

    one's creations and some type of

    informal mentorship whereby what is

    known by the most experienced is passed

    along to novices

    a participatory culture is also one in

    which members believe their

    contributions matter

    and feel some degree of social

    connection with one another

    at the least they care what other people

    think about what they have created

    end quote alright so there are four

    main forms of participatory culture

    these include

    affiliations expressions collaborative

    problem solving

    and circulations okay so affiliations

    are like

    the memberships or maybe even some like

    formal or informal

    group connections that you might have so

    being a part of like csta

    or isti those are affiliations however

    it could also be that you are affiliated

    with certain ways of making so for

    example if you consider yourself to be a

    maker

    and that is an affiliation with maker

    culture so it doesn't have to be like a

    formal

    here's my membership card now the

    expressions are the

    things that you create within those

    affiliations so for example if you are a

    maker then it would be the things that

    you make or the things that you share

    whether it be a tutorial on how to

    create something or the actual product

    that you created these are all forms of

    expressions

    now you'll notice in the episode two

    weeks ago where i

    unpacked a paper by resnick and rusk the

    expressions within that particular paper

    were the

    projects made in scratch so coding can

    be an expression

    okay so the next form of participatory

    culture is collaborative problem solving

    so

    in collaborative problem solving you are

    working together with other people

    in some kind of a shared discussion

    that is attempting to solve some kind of

    a problem now these teams can be formal

    or informal teams

    so you could be working together with

    other cs educators to try and figure out

    how do i best

    design a learning experience that is

    around abstraction and accounts for

    multiple ways of learning

    and being posing a question like this to

    other members of like csta

    could then engage in some kind of formal

    problem solving

    or it could be informal okay and the

    last form of participatory culture

    circulations so this is

    the flow of media so examples might

    include

    a retweet this is circulating some ideas

    or like this podcast is a form of

    circulation if you are a blogger like

    dan schneider is which listen to his

    interview it's really good

    any of those forms of sharing the

    content or sharing the expressions

    with various affiliations that is a form

    of circulation

    all right so jenkins at all mentions

    there are some potential benefits of

    engaging in participatory cultures

    so these include quote opportunities for

    peer-to-peer learning

    a changed attitude toward intellectual

    property the diversification of cultural

    expression

    the development of skills valued in the

    modern workplace

    and a more empowered concern of

    citizenship end quote

    that's from page three while there are

    some benefits jenkins that all mentions

    that there are some

    potential concerns that need to be

    addressed so these concerns are

    one the participation gap two the

    transparency problem

    and three the ethics challenge all right

    so this paper is going to unpack

    each of those three particular

    challenges and also talk about the

    different forms of participatory culture

    a little bit more

    so what's interesting to note and this

    builds off of some of the ideas in the

    unpacking scholarship episode from two

    weeks ago

    is that quote participatory culture

    shifts the focus of literacy

    from one of individual expression to

    community involvement

    the new literacies almost all involve

    social skills developed through

    collaboration and networking

    these skills build on the foundation of

    traditional literacy

    research skills technical skills and

    critical analysis skills taught in the

    classroom

    end quote that's from page four so the

    various skills

    are outlined on page four and they

    include

    play performance simulation

    appropriation multitasking distributed

    cognition

    collective intelligence judgment

    transmedia navigation

    networking and negotiation all right so

    i'm going to unpack each of those

    individually a little bit later in this

    episode

    so one of the interesting quotes that's

    in here is that there was a study that

    is cited and this study was from 2005 it

    said that

    be considered media creators

    now i'd imagine that that number is

    significantly higher with all the people

    who

    are engaging in platforms at the moment

    like tiktok or who are

    sharing things on youtube or streaming

    things on services like twitch etc

    so 15 years ago at least at the time of

    this recording

    more than half of teens were considered

    to be some kind of a media creator

    so the authors are arguing that this is

    a very important skill to discuss

    and to start learning within classes

    however the authors also point out that

    there are some

    equity issues in terms of who is able to

    create and who tends to create

    so for example there are differences in

    percentage of people who engage

    and create media depending on if you're

    in urban setting if you're in a suburban

    setting a rural setting

    depending on your gender etc now this

    study also didn't account for different

    ways of making

    media such as podcasting it didn't also

    account for

    things like gaming or creating music

    like in the hip hop community or

    sampling etc

    so even though the numbers are high it

    didn't account for many things that the

    authors point out

    was relevant when this paper was written

    and is even more relevant

    today

    okay so that was kind of the intro of

    some of the main things that are going

    to be discussed in this particular paper

    so

    now the authors dive into well what

    exactly is participatory culture

    so participatory culture has five key

    characteristics

    and they are quote one with relatively

    low barriers to artistic expression and

    civic engagement

    two with strong support for creating and

    sharing one's creations with others

    three with some type of informal

    mentorship whereby what is known by the

    most experienced is passed along to

    novices

    or where members believe that their

    contributions matter

    five where members feel some degree of

    social connection with one another

    at least they care what other people

    think about what they have created

    end quote from page seven here's an

    interesting quote that really contrasts

    what happens

    in school settings this is also from

    page seven quote

    not every member must contribute but all

    must believe they are free to contribute

    when ready

    and that what they contribute will be

    appropriately valued in quote

    so thinking back to some of the previous

    episodes like the pedagogy of the press

    episodes where i've

    talked about how school can be

    oppressive and some of the other

    episodes where i have kind of talked

    about how

    the kids that i worked with could engage

    in classes in different levels and

    different ways

    some being more active while others

    being more passive

    this was heavily informed initially by

    this particular paper

    so in a discussion that's going to come

    out

    down the road with melissa raspberry

    from american

    institute for research we talk about how

    it's difficult to

    measure participation in online spaces

    and informal places

    in particular because people engage with

    content

    and they don't necessarily share with

    others

    how they are engaging with that content

    so as an example if you read a really

    cool article on somebody's blog you

    might go and implement that in the

    classroom

    that person who wrote the blog might not

    have any idea that you did that unless

    you go back

    and actually share that with somebody

    else so like responding to their blog

    with a comment

    so with all that being said i think it's

    important for us as educators to kind of

    consider

    what kinds of participation count and

    when is it okay to kind of just

    sit back and give some time to think

    through some things so one of the other

    things that i have mentioned in previous

    episodes that

    was heavily informed by this particular

    paper is that it's not as

    important what tools we're using but how

    we are using it and to what ends

    so here's a quote that kind of

    summarizes that quote

    a focus on expanding access to new

    technologies

    carries us only so far if we do not also

    foster the skills

    and cultural knowledge necessary to

    deploy those skills toward our own ends

    in quote that's from page eight

    so if we expand this quote and think of

    it in

    the context of computer science as a

    whole

    in my opinion it is not okay to just do

    computer science for the sake of doing

    computer science

    but finding ways to use these skills and

    concepts and practices

    that one gains through an engagement of

    computer science

    in a way that is individually meaningful

    for the person who is learning it

    so in other words making it so that kids

    have the opportunity to take what

    they're learning and applying it in a

    way that is interesting and relevant to

    them

    this connects with the unpacking

    scholarship episode that i did

    on l'oreal adson billings's seminal

    paper on

    culturally relevant pedagogy but it also

    just connects with many of the

    discussions i've had with other guests

    and unpacking scholarship episodes on

    interest-driven learning and the

    importance of contextualizing learning

    which chris woods talked about in a

    recent interview

    i think released last week so make sure

    you listen to that if you haven't

    alright so the next section of the paper

    talks about affinity spaces

    which is a concept that is built off of

    laven wenger's

    community of practice but it is in

    particular

    designed for more informal and online

    spaces

    however it can be applicable in a whole

    bunch of different scenarios

    and this concept is developed mainly by

    james paul g

    who's a professor of mine and who i've

    talked about in several other episodes

    now affinity spaces according to g

    provide opportunities for learning

    because

    quote they are sustained by common

    endeavors that bridge differences in

    age class race gender and educational

    level

    and because people can participate in

    various ways according to their skills

    and interests

    because they depend on peer-to-peer

    teaching with each participant

    constantly motivated

    to acquire new knowledge or refine their

    existing skills

    and because they allow each participant

    to feel like an expert

    while tapping the expertise of others

    for example

    black finds that beta reading or

    editorial feedback

    provided by online fan communities helps

    contributors grow as writers

    mastering not only the basic building

    blocks of sentence construction and

    narrative structure

    but also pushing them to be close

    readers of the works that inspire them

    participants in the beta reading process

    learn both by receiving feedback on

    their own work

    and by giving feedback to others

    creating an ideal peer-to-peer learning

    community

    end quote from page nine okay while a

    great example of reading

    and learning within online spaces i want

    to now kind of apply this in computer

    science education so in my own

    dissertation

    one of the things that was really

    interesting is people were constantly

    sharing their source code with other

    people within this online discussion

    forum and asking for comments

    and ways to refine things or even

    engaging in some kind of collaborative

    problem solving like hey

    i've got this bug i can't figure out how

    to do this thing can somebody take a

    look at my code and

    help me solve this so what could be

    argued

    is that people are learning not only by

    reading other people's code

    but by also reading other people's

    comments about their own code

    or by providing feedback to other people

    so it's this interesting

    way of learning by sharing

    or by learning by responding to people

    who are sharing

    so one of the things that i tried to do

    in the classroom was find ways to do

    this

    so encouraging kids to share their

    projects so that

    other classes other grade levels could

    read their code and respond to it

    this kind of feedback would help people

    learn

    by sharing their own creative

    expressions and help people learn by

    going oh wow that's a really cool

    example of a project i wonder how i

    could change it to do x y or z

    i wonder how i could take this code and

    apply it in my own projects

    one of the interesting things that is

    also noted on page nine is that

    people are able to come and go as they

    please through informal learning

    communities

    so if an individual is in a community

    and they are not finding that their

    needs are met they are not able to

    solve the problems that they're trying

    to solve or they don't feel that they

    are able to

    get as much out of the collaborative

    process as they would like then they can

    go to another affinity space or

    informal place or even create their own

    now this is very different

    than within formalized education within

    formalized education you are

    required to be within certain spaces or

    places

    in classes and subject areas and you

    don't have that luxury of being able to

    go you know what this isn't really

    working for me i'm gonna go find a new

    class or i'm gonna go find a new teacher

    et cetera all right so the next section

    of the paper after the affinity spaces

    discussion

    talks about the three core problems or

    challenges related to participatory

    culture

    and on why we should teach media

    literacy to kids

    so let's unpack the first one the

    participation gap

    so one that we are finding in this era

    of covid is that there

    is a huge lack of access

    to devices or adequate internet speeds

    to even engage

    in online or remote teaching and

    learning

    one of the good things that has come out

    of covid is educators and districts

    understanding that what children have

    access to at home

    has a huge impact on their learning so

    prior to this

    one of the things that jenkins at all

    mentions is that

    kids who have access to fast internet

    speeds

    and powerful computers at home have more

    opportunities to engage in these

    participatory literacies

    than students who do not this can create

    a huge participation gap in terms of

    everybody getting equal amount of time

    within schools

    ideally to be able to create something

    but then outside of schools

    on weeknights and on weekends the kids

    who have access to

    devices and internet are able to dive

    much deeper into something

    so how this relates to computer science

    i think about the kids in

    my school who had access to devices and

    internet at home

    and said they would continue learning

    whether it be continuing through the

    khan academy course or continuing to

    work on their project in scratch

    or being able to make something in xcode

    on their computer at home

    etc these were all ways that kids were

    able to continue their participation

    at home outside of school on their own

    time

    but the kids who didn't have that kind

    of access

    were unable to continue their learning

    in the same ways that they could in

    school

    now because these participation gaps are

    often not discussed in education

    some kids might look at others and go oh

    well i'm just not naturally

    good at this because when i'm in my

    class in my computer science class and i

    look at my peers project

    theirs is so much more interesting than

    mine it has way more code it's got way

    more sprites it's a lot more fun

    etc but what they might not be realizing

    is that that kid might have the

    opportunity to go home and work on it

    like i'd have some kids who would turn

    in like projects on like

    because they just wanted to go home and

    work on it i didn't ask them to

    but they were able to this can have a

    huge impact on the quality of the

    creative expressions that kids are able

    to do within computer science

    just because they have more time and

    more ability to do this

    and i may think about this in relation

    to other areas so this

    so this idea builds off of what was

    popularized by malcolm gladwell but the

    rule which really isn't a rule that was

    developed by k

    anders ericsson a sports psychologist

    so the more time that you're able to

    dedicate towards

    something whether it's a literacy a

    skill a

    sport or whatever as long as you're

    engaging in it in some kind of

    deliberate way

    and are intentionally striving to become

    better at it a lot of research indicates

    that you are going to consistently

    outperform the people who put in less

    time

    into it hands down across basically any

    subject area

    cut that okay so that was the

    participation gap

    so here's the second challenge the

    transparency problem

    okay so the transparency problem quote

    assumes that children are actively

    reflecting on their media experiences

    and can thus articulate what they learn

    from their participation

    so in other words just because kids are

    engaging in technology and

    are engaging in some of these

    participatory ways of

    creating and sharing and circulating and

    learning etc

    does not mean they're actually

    critically reflecting on their processes

    and engagement and thinking through

    potential legal ramifications

    or social ramifications et cetera so for

    example

    taking the works of others and not

    giving credit whereas

    this due or responding in ways that

    are considered to be bullying or hurtful

    or abusive

    or creating a program that allows them

    to

    do distributed denial of service attacks

    so ddoses

    on a network like what happens to a lot

    of gaming networks

    so these are all ways of engaging in

    media

    or socially through technology that

    might not

    include critical reflections which can

    cause some

    harm which gets into the third challenge

    which is the ethics challenge

    so kids might not be aware of the

    ethical ways of engaging

    in media or in computer science so we as

    educators need to

    help assist them with finding the

    ethical ways of doing things

    so as an example some kids are really

    interested in hacking and want to learn

    how to do that but there are ethical

    ways of hacking that can actually

    help companies by finding flaws and

    reporting those flaws as opposed to

    exploiting those flaws all right so on

    page 18 the authors kind of summarize

    three core questions that kind of guide

    a potential

    response to these challenges quote

    how do we ensure that every child has

    access to the skills

    and experiences needed to become a full

    participant in the social

    cultural economic and political future

    of our society

    how do we ensure that every child has

    the ability to articulate his or her

    understanding

    of how media shapes perceptions of the

    world how do we ensure that every child

    has been socialized into the emerging

    ethical standards

    that should shape their practices as

    media practices

    as media makers and as participants in

    online communities

    end quote all right so the rest of the

    paper kind of provides a framework for

    addressing

    these three questions around those three

    problems or challenges okay so the next

    section is titled

    what should we teach rethinking literacy

    in this particular section they're

    talking about how what they're arguing

    for

    is not a removal of the old forms of

    engaging with literacy so for example

    reading and writing text but engaging in

    the

    new social skill of media literacies

    that expand upon

    and complement the old forms of engaging

    with literacy

    tying this to computer science if we

    think of coding as a literacy

    they're not saying that we should get

    rid of everything else and only focus on

    coding but instead

    incorporate coding into other forms of

    literacy

    so for example scratch is really good at

    combining media literacy

    the ability to create stories and games

    and animations

    with coding literacy because you have to

    use algorithms to create

    the stories games etc as another example

    instead of doing

    a book report on something you could

    encourage kids to

    engage in coding practices that allow

    them to

    synthesize and summarize their

    understandings of the book through

    a coding project so this combines the

    old form of literacy of

    writing a synthesis or summary

    of something that you read by applying

    it into

    a project that involves code and other

    forms of

    media now one of the interesting quotes

    from page 20

    is that quote the new media literacies

    should be seen as social skills as ways

    of interacting within a larger community

    and not simply an individualized skill

    to be used for personal expression

    end quote so this relates to the paper

    that i unpacked two weeks ago

    by resnick and rusk it resonates because

    those authors

    also mentioned the ability to engage in

    creative expression

    through a platform such as scratch

    however it also emphasized the

    importance of

    engaging in a community and

    participating in it in ways that allow

    people to share and learn from each

    other

    so as computer science educators one of

    the things that we can take into account

    are

    two frameworks for learning so one is

    constructionism which is the idea that

    you can create and learn through the

    creation

    of a product but constructivism which is

    the idea that you learn through social

    interactions

    so if you combine those two approaches

    and encourage kids to

    create something in some kind of a

    programming language but

    also share their understandings and

    learn from

    their peers in some kind of a

    collaborative and communicative

    process this can make it so that kids

    are learning not only through

    the creation of an expression but

    through the discussions around that

    creative process

    so in other words encourage peer-to-peer

    learning encourage sharing of an

    understanding

    encourage kids to share their project

    with somebody else get some feedback

    revise what they're doing and keep

    iterating on their abilities and their

    understandings

    in computer science education now i will

    say this is very different than many

    other classes and approaches

    so when administrators were coming to my

    room they would frequently comment on

    the noise that was in the room because

    one there's music playing through the

    speakers

    because i always had edm going but two

    there was also

    just so much dialogue with kids getting

    up and walking around and talking to

    each other and sharing

    and it was mostly on task dialogue like

    the administrators were like wow they're

    really engaged

    in coding and they're really engaged in

    talking about this in

    in co in this class then this was

    different when they walk into

    that same class in a math setting where

    everyone was sitting and silently

    working on a worksheet or something

    there was no dialogue there was no

    peer-to-peer sharing and learning so

    it's something that can be valued and

    can be used

    in a computer science context now on

    page 21 one of the things that the

    authors mentions

    is it doesn't need to just occur within

    the classes that you're working on it

    doesn't have to be within

    even the school that you're working on

    there are ways to make it so that kids

    can collaborate

    long distance whether it's synchronously

    or asynchronously

    so some educators that i know they have

    back when classes were meeting in person

    they would set up a

    computer that was virtually connected to

    another class that met at the same time

    and kids could go up and ask each other

    questions like hey what are you working

    on hey what are you learning how did you

    do this how did you do that

    other educators like especially in the

    high school settings

    will also encourage engaging in

    discussion forums or going to

    resources like stack overflow and trying

    to find

    potential answers to questions that they

    might have

    and obviously critically reflecting

    those answers to see if they fit within

    what they're trying to do

    but these are all ways of engaging in

    long-distance learning

    or collaborating with people outside of

    the school

    so what i would encourage you to do is

    try and figure out ways to do that

    one way might be to create studios in

    platforms like scratch

    another might be through a class website

    or even a shared website

    where multiple schools across the

    district or across

    states or countries might be able to

    share understandings with each other

    another way might be to create a

    discussion forum or a wiki

    that kids can use and is not publicly

    available but is only accessible

    to a group of teachers that you are

    collaborating with

    and their classes that they work with

    etc all right so next up

    in the paper is a discussion on the core

    media literacy skills that i very

    briefly mentioned at the start of this

    podcast

    so the first one that they talk about is

    play which again

    really resonates with resnick and rusk's

    article from two weeks ago

    okay so here's how the offices define

    play quote

    the capacity to experiment with one's

    surroundings

    as a form of problem solving end quote

    from page 22.

    and here's another quote that kind of

    elaborates on

    this quote play as psychologists and

    anthropologists have long recognized

    is key in shaping children's relations

    to their bodies

    tools communities surroundings and

    knowledge

    most of children's earliest learning

    comes through playing with the materials

    at hand

    through play children try on roles

    experiment culturally central processes

    manipulate core resources and explore

    their immediate environments

    as they grow older they can motivate

    other forms of learning

    end quote from page 22 now the authors

    note that while play

    is generally viewed as fun there are

    many times

    when the process is a grind

    so as an example if you're creating a

    game that involves

    some kind of physics it might be

    difficult to

    code the object detection or

    to code the right amount of

    friction or gravity or etc in a game

    this is a tedious and laborious process

    that

    isn't necessarily viewed as fun but is

    engaged in

    in a very fierce and passionate way

    because kids want to learn how to do it

    to create their game

    and the reason why they want to invest

    the time into it

    that the authors would argue and that i

    would argue is because they're motivated

    to do it

    if however you were to give a worksheet

    on friction

    or on gravity or whatever

    in like a physics class kids might not

    be interested in it

    but if you suddenly situate that

    knowledge and that understanding within

    a problem for creating a game

    suddenly there's a lot of interest in it

    and by engaging in play

    and in particular in some computational

    thinking practices like debugging and

    whatnot

    it makes it so that failure is not a

    huge problem it's oh i have this bug

    that i needed to solve

    and i'm going to solve it in order to

    fix my game this is something that the

    authors

    really argue is a good thing and that is

    thankfully something that is a huge part

    of computer science education it's one

    of those standards where even when you

    don't want to you're going to engage in

    some debugging

    so towards the end of this on page 24

    the authors

    have the following quote play in the

    context argued here is a mode of active

    engagement

    one that encourages experimentation and

    risk taking

    one that views the process of solving a

    problem as important as finding the

    answer

    one that offers clearly defined goals

    and roles that encourage strong

    identifications and emotional

    investments end quote from page 24.

    now by the way after each one of these

    discussions on

    the core media literacy skills there is

    a section that says what might be done

    and within that there are several

    paragraphs of how

    this particular core media literacy

    skill might be applied in a different

    subject area

    rather than summarizing and reading

    through each one of those i'm going to

    kind of

    embed some of the ideas relevant to

    computer science education

    into the discussion of each of these

    however because this paper is free

    i highly recommend that you actually go

    through and read through

    these to get some more ideas this is

    just a very quick overview of

    a paper that is like 70 pages long all

    right so the next core media literacy

    skill

    is simulation here's a quote from page

    what simulation is quote the ability to

    interpret

    and construct dynamic models of

    real-world processes end quote

    this obviously highly relates to

    computer science education

    as there are standards that are related

    to this

    now the authors note that in this

    discussion

    kids learn a lot by engaging in

    simulations

    through video games and there are a lot

    of authors who discuss that

    so for example check out works by james

    paul g

    or kurt squire or sasha barab

    or or constant stein's killer

    etc i'll link to the google scholar

    profiles in

    the show notes so if you're interested

    in learning more about this

    you'll be able to dive deeper into some

    of their publications now one of the

    things that i

    add is that instead of just engaging in

    simulations

    from a computer science context we can

    actually encourage kids

    to create these simulations so while it

    is an

    awesome core media literacy skill to

    engage in and learn from simulations

    might be even more interesting to create

    them

    all right so the next core media

    literacy skill is performance

    so here's a quote from page 28 on what

    it is

    quote the ability to adopt alternative

    identities for the purpose of

    improvisation and discovery end quote

    so the authors note that kids can learn

    a lot by taking on

    different identities and so one way that

    we can actually situate this

    within like some of the common core

    standards related to ela

    is taking on either fictional

    or non-fiction identities and thinking

    through different scenarios

    or problems through different

    perspectives so one of the computer

    science standards is

    seeking diverse perspectives for some

    kind of a product that you're creating

    so whether it be

    software or hardware or whatever you get

    perspectives from different people

    from different cultures different

    abilities or disabilities from

    different genders et cetera like they

    all can provide different forms of

    feedback

    all right so the next one appropriation

    so this quote is from page

    sample and remix media content

    end quote now appropriation has kind of

    been given a bad label lately

    in that a lot of well-intentioned

    individuals label

    many things as cultural appropriation

    and are saying that it's problematic

    however there is a difference between

    cultural appropriation

    or just appropriation and

    misappropriation

    so there are many ways to engage

    inappropriate content in a way that is

    meaningful

    and relevant and appropriate and still

    maintains

    respect for the person who created

    the object and then there are ways to do

    it in problematic ways

    so i'm not going to get into a rant on

    my thoughts about

    the misuse of cultural appropriation and

    misappropriation

    but just know that the way that jenkins

    and the other authors

    are describing this are not how most

    people describe

    appropriation nowadays so as an example

    of the ways that they kind of talk about

    it

    think of a scratch project in particular

    it's really easy to click the remix

    button clicking the remix button and

    making your own variation of that is an

    appropriation

    and it is something that is encouraged

    within communities like scratch

    or platforms like scratch another way of

    appropriating is by going to something

    like stack overflow

    taking somebody else's code and

    modifying it to do something

    for your particular program that is

    another form of

    appropriation you are essentially

    remixing

    somebody else's code if we think about

    this outside of computer science

    one of the easy ways you can think of

    appropriation is in music

    so i did a paper in my master's on

    appropriation that was involved in wrap

    and how

    the mini sampling techniques and

    remixing techniques take little snippets

    of sounds or beats or melodies or

    whatever

    and applies it in some kind of a new

    context and combines it with other

    artists so it's a way

    of basically paying homage to

    musicians who have came before the

    artists and

    taking some of their ideas and remixing

    them in a new way or appropriating them

    in a new way

    another example of this outside of music

    or computer science is fan fiction so

    fan fiction is basically when

    people take some kind of a work of

    fiction and they

    create side stories or side paths

    related to it so they build off of it

    so for example in harry potter there's

    fan fiction around that where people

    will take the characters within the

    world of harry potter

    and will make their own side stories for

    like ron

    or for harry or for whoever that they

    really like

    this is a form of appropriation that the

    authors are talking about

    now tying this back again into computer

    science we can use appropriation

    in the classroom so for example if kids

    are really into a particular

    anime or a particular video game or

    work of fiction we can essentially

    engage in our own version of fan fiction

    through like storytelling in platforms

    like scratch or

    creating a game based off of a game etc

    these are all forms of appropriation

    that we can engage in in computer

    science classes okay so the next core

    media literacy skill is multitasking so

    here's a quote from page

    the ability to scan one's environment

    and shift focus onto salient details

    on an ad hoc basis end quote so here's a

    quote from page 35 that

    talks about this a little bit more quote

    instead of focusing on narrowing

    attention

    young people often respond to a rich

    media environment by multitasking

    scanning for relevance shifts in the

    information flow while simultaneously

    taking in

    multiple stimuli multitasking and

    attention should not be seen as

    oppositional forces

    rather we should think of them as two

    complementary skills

    both strategically employed by the brain

    to intelligently manage constraints

    on short-term memory whereas attention

    seeks to prevent

    information overload by controlling what

    information enters

    short-term memory successful

    multitaskers seek to reduce demands on

    short-term memory

    by mapping where different information

    is externally stored within their

    immediate environment end quote

    so in other words multitasking is to

    being able to look at

    a wide range of information and to be

    able to kind of

    draw out the important information that

    is relevant at the given moment

    in particular it is being able to

    respond to that overwhelming amount of

    information

    so in computer science education

    multitasking might be encouraging people

    to find answers

    by going out to search for it on the web

    and being able to sift through a bunch

    of information

    and find what is relevant and responding

    to that

    by applying it into their problem

    all right so the next core media

    literacy skill is distributed cognition

    this one in particular has really had a

    profound impact on me

    so here's a quote on page 37 that talks

    about what it is

    quote the ability to interact

    meaningfully with tools that expand our

    mental capacities

    end quote so as an easy example of

    distributed cognition

    think of the contacts on your phone

    so on your phone you likely have the

    ability to save

    a person's full name a person's address

    a person's phone number maybe their

    email address maybe their

    social media handles etc and you can do

    that for hundreds if not

    thousands of people on your phone the

    way that this is distributed cognition

    is it allows you to not have to store

    that information into your own brain but

    instead

    you are offloading that information onto

    your phone

    so that way you can focus on other

    things another very simple example is

    that a calculator is a form of

    distributed cognition

    although you could sit there and by hand

    like do

    all sorts of large equations and

    problems a calculator allows you to

    solve more complex math problems

    much more faster by simply inputting in

    the

    equation or formula so you can focus on

    the answer as it relates to the problem

    you are trying to solve

    rather than having to focus on the

    individual details of

    solving the math equation the authors

    point out that distributed cognition can

    also

    relate to social productions of

    knowledge

    which ties into the very next media

    literacy skill

    which is collective intelligence okay so

    collective intelligence here's a quote

    from page 39

    quote the ability to pool knowledge and

    compare nodes with others towards a

    common goal

    end quote okay so one really easy

    example of collective intelligence is a

    wiki

    so a wiki on any particular topic

    is basically an article about something

    that is

    collaboratively written and revised by

    hundreds if not thousands of people so

    rather than having to rely on one source

    of information to

    explain something or elaborate on

    something you are in

    collective intelligence is tapping into

    many people and their expertise or

    intelligences

    on a particular subject alright so how

    distributed cognition

    and collective intelligence might work

    within a class so think

    of all the kids in your classes and

    think about how they all have different

    types of expertise in relation to

    computer science so some kids that i

    knew were really good at creating player

    controls

    other kids i knew were really good at

    creating physics while some are really

    good at conditionals etc

    what i would do in my classes is

    whenever a kid would have a problem

    and they'd ask their friends for help

    and a couple of their friends couldn't

    help they would typically come to me and

    say hey

    i'm having trouble with x what i would

    typically respond with is

    oh susie is awesome at helping people

    with x

    how about you go ask susie and they'll

    be able to help you

    so this is a form of distributed

    cognition where you're distributing

    forms of expertise across

    groups of people so it doesn't have to

    just be with tools now

    how this relates to collective

    intelligence is the class as

    a whole was able to work together

    to kind of solve some kind of problem

    whether it be

    a project that they are working on in

    groups or

    just computer science as a whole now

    what

    be really neat and ideal is engaging in

    distributed cognition and collective

    intelligence outside of just the class

    that you are working with

    so connecting kids with others within

    the school

    outside of the school outside of the

    district etc now the authors point out

    that this approach is very different

    than what typically goes on in schools

    so here's a quote from page

    often seek to develop generalists rather

    than allowing students to assume

    different roles based on their emerging

    expertise

    the idea of the renaissance man was

    someone who knew everything or at least

    knew a great deal about a range of

    different topics

    the idea of a collective intelligence is

    a community that knows everything

    and individuals who know how to tap the

    community to acquire knowledge on a

    just-in-time basis

    minimally schools should be teaching

    students to thrive in both worlds

    having a broad background on a range of

    topics but also knowing

    when they should turn to a larger

    community for relevant expertise

    end quote that is such an important

    quote and it

    really resonates with my own approach to

    all the classes that i worked with

    whether it was k-12 or higher education

    highly recommend finding a way to apply

    these different core media literacy

    skills in the class and again

    read the actual paper to get even more

    ideas this podcast is a very short

    well relatively short summary of what

    you'll find in the paper itself

    all right so the next core media

    literacy skill is judgment which is

    quote the ability to evaluate the

    reliability and credibility of different

    information

    sources end quote from page 43. all

    right

    this has been discussed a lot since this

    particular paper came out 15 years ago

    in 2005.

    so think about all the claims for fake

    news etc

    and alternative facts or whatever that's

    going on

    in political and social environments

    right now but tying it into computer

    science education

    kids need to be able to verify is this a

    reliable source of information so when

    you're searching for something online

    you're trying to find some kind of

    a solution to a bug or a problem or

    whatever

    kids need to be able to identify is this

    reliable in

    source of information should i trust

    this so it's not only important

    information

    just in social context but it's also

    important to be able to engage with this

    in computer science context okay so the

    next chord media literacy skill is trans

    media navigation

    so this is quote the ability to deal

    with the flow of stories and

    information across multiple modalities

    end quote

    from page 46. so an example of this is

    learning about a particular subject area

    so if you were

    a computer science teacher who

    is brand new to learning a particular

    programming language

    you might engage in transmedia

    navigation by trying to learn more about

    a particular topic

    so for example if you're trying to

    figure out how a language

    deals with different versions of

    conditionals

    you could read a blog post you could

    watch a youtube video

    you could listen to a podcast you could

    look at somebody's code

    etc these are all forms of media that

    you can engage with

    and as you're navigating across these

    different types of media whether it's

    a video or audio or text based or

    whatever

    these are all forms of media that you

    are navigating through and so that's why

    it's called transmedia

    navigation so tying this into the

    classroom one of the things that i would

    recommend

    is with kids in your class encouraging

    them to try and find a

    variety of different sources and

    platforms

    for learning more about a particular

    topic so rather than always going to

    stack overflow or always going to a

    particular youtuber who

    answers coding questions or whatever

    encourage

    getting a variety of perspectives and a

    variety of media sources to assist with

    understanding all right so the next core

    media literacy

    skill is networking so this is quote the

    ability to search for

    synthesize and disseminate information

    end quote

    from page 49. so here's a good quote

    from page 50 that distinguishes

    transmedia navigation with networking

    quote if transmedia navigation involves

    learning to understand the relations

    between different media systems

    networking involves the ability to

    navigate across different social

    communities

    end quote so one way you might think of

    networking

    is engaging with different types of

    social communities in terms of

    maybe you'll encourage kids to

    communicate with other kids

    for an answer or maybe across different

    grade levels

    or maybe they might ask different

    teachers for help or maybe they might

    ask

    professional programmers for help or a

    professor etc

    these are all different types of social

    communities that might be considered

    within the networking

    skill and depending on the kinds of

    firewalls and things that are in place

    with your district you may or may not be

    able to engage in some kinds of

    networking

    versus others depending on the grade

    levels you are working with

    but again going back to what i said

    previously this encourages a

    multi-perspectival approach

    in terms of you're not just engaging

    with different media sources

    but you're also engaging with different

    perspectives from different communities

    or different types of people that you

    are

    seeking expertise from so one thing that

    we could do

    is potentially encourage social media

    within our class but again

    that's really kind of up to

    administrative policies and whatnot and

    what you're able to get away with

    in your classes alright so the very last

    core media literacy skill

    is negotiation here's a quote from page

    quote the ability to travel across

    diverse communities

    discerning and respecting multiple

    perspectives and grasping and following

    alternative sets of norms in quote

    here's a quote from page 53. 53

    it becomes increasingly critical to help

    students acquire skills in

    understanding multiple perspectives

    respecting and even embracing diversity

    of views

    understanding a variety of social norms

    and negotiating between

    conflicting opinions and quote so while

    engaging in

    all these different platforms and

    different social groups

    it is important for students to

    understand that each platform or social

    group has different norms in terms of

    the expectations for how you're supposed

    to engage

    so the authors argue that we need to be

    able to negotiate in order to fit within

    these norms or expectations

    well i would argue that this approach

    that they're calling negotiation is

    useful

    for participatory culture it's also just

    useful for general social engagement

    i wish more people were willing to

    listen to and respect multiple

    perspectives

    that would be wonderful right now but

    you know it's 2020.

    now if you want to explore this topic

    some more check out the interview with

    brian brown

    it is a fantastic discussion on

    discourse and language as it relates to

    education

    all right so the next section of the

    paper is titled who should respond a

    systematic approach to media

    education so in this section it provides

    suggestions for how schools after school

    and parents

    might respond to new media literacy

    education

    while this section is useful i'm not

    going to summarize it here because

    much of what is discussed i've kind of

    already talked about

    in the earlier parts of this episode

    alright so the paper concludes with a

    one-page discussion on the challenge

    ahead ensuring that all benefit from the

    expanding media landscape

    there is a quote from page 61 that kind

    of

    ends this paper quote how can we ensure

    that all students benefit from learning

    in ways that allow them to participate

    fully in public

    community creative and economic life

    how do we guarantee that the rich

    opportunities afforded by the expanding

    media landscape are available to all

    what can we do through schools after

    school programs and the home to give our

    youngest children

    a head start and allow our more mature

    youth the chance to develop and grow as

    effective participants and ethical

    communicators

    this is a challenge that faces education

    at all levels at the dawn of a new era

    of participatory culture

    end quote from page 61. so if we take

    that sentiment and apply it to computer

    science education

    this strongly relates to what i was

    talking about two weeks ago with the

    discussion on resnick and rusk's recent

    article

    on coding at the crossroads so if we

    think that

    computer science or coding is something

    that

    people should engage in within schools

    in after school programs at home

    etc how can we do it in a way that helps

    them become

    more effective participants within

    computer science

    education and computer science community

    and become ethical communicators

    and creators so as always i like to kind

    of end

    these unpacking scholarship episodes

    with a discussion

    on some of my lingering thoughts or

    questions

    so when i initially read this paper it

    was in 2012

    so about eight years ago and my

    main lingering question was okay how

    could i do this

    in a classroom so when i went back into

    the classroom after i finished my

    coursework i was

    intentionally trying to find ways to

    test these

    approaches or skills and attempt to

    apply them into the classroom

    whether it was in the k-12 setting like

    in the elementary and middle school

    coding programs i worked with the high

    school drum line

    or in the undergrad and graduate courses

    that i was facilitating at universities

    in each one of these contexts i was

    trying to apply the different core media

    literacy skills that i have briefly

    mentioned in this

    podcast and so what i'm going to

    recommend for any educator

    is to actually go through and read

    through the paper itself

    get some ideas and try and apply them

    into the classes that you work with

    in some way hopefully this podcast has

    helped with that

    but what i will say is that having

    attempted these in the class

    it can work and it can work really well

    kids really enjoyed my class generally

    speaking i really enjoyed my classes

    they were a lot of fun to facilitate

    there was so much excitement with like

    kids being able to create things that

    were interesting to them

    and engage in media and computer science

    and coding

    in relevant and interesting ways and it

    was heavily informed by this particular

    paper

    so i've talked about the different

    successes and the things that have

    worked well

    in other interviews and unpacking

    scholarship episodes

    i'm going to just kind of leave with the

    question of

    how might you apply these core media

    literacy skills in your class

    whether you are a full-time computer

    science educator or you are an educator

    who is integrating computer science

    or you are a person who is interested in

    computer science but haven't really

    tried anything yet there are many

    interesting things that you can apply

    from this paper

    in your classroom whether that's a

    formalized classroom or an informal

    classroom i hope this podcast was a good

    teaser to encourage you to want to read

    the actual paper

    again you can find it by going to the

    show notes which are

    linked to in the description of the app

    that you're listening to this on

    or by simply going to jared o'leary.com

    if you enjoyed this episode

    please consider sharing with somebody

    else and stay tuned next week for

    another interview

    and two weeks from now for another

    unpacking scholarship episode

    i hope you're all having a wonderful

    week and are staying safe

Article

Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2005). Confronting the challenges of participatory culture: Media education for the 21st century.


My One Sentence Summary

This paper summarizes the three challenges in media literacy education and provides several core media literacy skills that can address these challenges.


Some Of My Lingering Questions/Thoughts

  • How can we apply the core media literacy skills in the classroom?


Resources/Links Relevant to This Episode

  • Other podcast episodes that were mentioned or are relevant to this episode

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