Posts in Unpacking Scholarship
Interested In Class, But Not In The Hallway: A Latent Class Analysis (LCA) of 2015-16 CS4All Student Surveys

In this episode I unpack Graves and DeLyser’s (2017) article titled “Interested In Class, But Not In The Hallway: A Latent Class Analysis (LCA) of 2015-16 CS4All Student Surveys,” which highlights that although many of the 1,525 survey respondents expressed an interest in computer science in the classroom settings, they did not choose to engage in CS outside of the classroom.

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Beyond Small Groups: New Opportunities for Research in Computer-Supported Collective Learning

In this episode I unpack Kafai and Peppler’s (2011) article titled “Beyond small groups: New opportunities for research in computer-supported collective learning,” which is an analysis of participation within the Scratch community that compares and contrasts collaborative learning (i.e., learning within small groups) with collective learning (i.e., learning within massive groups).

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Computational Sophistication of Games Programmed by Children: A Model for Its Measurement

In this episode I unpack Werner, Denner, Campe, and Torres’ (2020) article titled “Computational sophistication of games programmed by children: A model for its measurement,” which unpacks how the authors updated the game computational sophistical (GCS) model to account for computational learning evident within 39 games development by pairs of middle school children.

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

In this episode I unpack Franklin et al.’s (2020) publication titled “Scratch Encore: The design and pilot of a culturally-relevant intermediate Scratch curriculum,” which introduces the Scratch Encore curriculum and provides a quick summary of positive feedback from the teachers who used the curriculum during a pilot year.

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Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries

In this episode I unpack Lee et al.'s (2020) experience report titled “Introducing coding through tabletop board games and their digital instantiations across elementary classrooms and school libraries," which investigates the transfer of understanding when students begin learning CS through a tabletop board game and switch to a digital coding environment.

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Making Through the Lens of Culture and Power: Toward Transformative Visions for Educational Equity

In this episode I unpack Vossoughi, Hooper, and Escudé’s (2016) publication titled “Making through the lens of culture and power: Toward transformative visions for educational equity,” which provides a critique of maker culture discourse in order to "reconceptualize the educational practice of making in ways that place equity at the center" (p. 215).

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Mindful Makers: Question Prompts to Help Guide Young Peoples' Critical Technical Practices in Maker Spaces in Libraries, Museums, and Community-based Youth Organizations

In this episode I unpack Bowler and Champagne’s (2009) publication titled “Mindful makers: Question prompts to help guide young peoples' critical technical practices in maker spaces in libraries, museums, and community-based youth organizations,” which "examines question prompts as a means to scaffold reflection and reflexivity in the design, development, and use of technological artifacts in maker spaces for youth at public libraries, museums, and community-based organizations" (abstract).

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Talking About [Computer Science]: Better Questions? Better Discussions!

In this episode I unpack Allsup and Baxter’s (2004) publication titled “Talking about music: Better questions? Better discussions!” which is a short article that discusses open, guided, and closed questions, as well as a framework for encouraging critical thinking through questions. Although this article is published in a music education journal, I discuss potential implications for computer science educators.

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How to Learn and How to Teach Computational Thinking: Suggestions Based On a Review of the Literature

In this episode I unpack Hsu, Chang, and Hung’s (2018) publication titled “How to learn and how to teach computational thinking: Suggestions based on a review of the literature,” which is a content analysis of 120 publications written between 2006 and 2017 that reveals that CT means many things and that people are implementing it through a variety of means.

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