This lightning talk introduces ipsative assessment, which is an assessment undertaken by a student for the purpose of learning through reflection on prior work. This process differs from self-assessment where students evaluate their own efforts or results without making connections to prior creations or demonstrations of understandings. I begin this session by briefly reviewing applications of formative and summative assessment techniques and then introduce ipsative assessment as another possibility for assessing student work. After this brief introduction, I elaborate by providing examples of how I used ipsative assessment within the K-8 coding classes I designed and facilitated, and conclude the lightning talk by sharing assessment resources I created for elementary CS education professional development sessions.
Read MoreRather than lecturing about rhizomatic design and learning, this session models the approach by exploring the topic rhizomatically. The idea behind this short session is to dip your toes into the topic while simultaneously providing enough resources to dive deeper after the session is over.
Read MoreThis ignite talk describes considerations for designing interest-driven coding projects with Scratch. I provide examples of what an interest-driven coding class looks like and how projects are designed for a variety of experience levels and interests within a shared space. I discuss some of the research informing this approach, share examples of interest-driven projects, and provide suggestions for creating interest-driven coding projects and resources.
Read MoreSequential learning often assumes an interest in a subject area and often does not take into account the interests of those who are required to be there. This session describes an approach designed for non-sequential learning of computer programming through interest-driven coding projects.
Read MoreThis session discusses how to seamlessly integrate formative, summative, and ipsative assessment practices within K-12 coding projects and lessons. We will explore each of the three approaches and I will provide both formal and informal examples of how each type of assessment might occur within a project or lesson.
Read MoreThis presentation begins with an introduction to various approaches of project-based learning with Scratch; for example, backward, inquiry-based, and emergent project designs. The second portion of this session is an interactive exploration of free Scratch project examples and resources I have developed, so bring your laptop to explore and create projects with Scratch. The session will conclude with an open Q&A on project-based learning with Scratch.
Read MoreThis interactive workshop explores the nexus between computer programming and music. We will learn how to create music in Scratch, as well as a hip version of "Hot Cross Buns" using the program Sonic Pi. No coding or music experience required; however, please bring a laptop for maximum fun.
Read MoreThis lightning talk describes considerations for facilitating multiple programming languages in one space. I provide video examples of what it looks like when young coders select from four different programming languages to create projects of interest. Following an overview of what coders created in the classes I designed and facilitated, I discuss considerations for simultaneously facilitating multiple languages; this discussion includes quick suggestions for selecting and creating resources, questioning techniques, peer-to-peer mentoring, room setup, and more.
Read MoreThis lightning talk describes considerations for designing interest-driven coding projects. I provide examples of what an interest-driven coding class looks like and how projects are designed for a variety of experience levels and interests within a shared space. I discuss some of the research informing this approach, share examples of interest-driven projects, and provide suggestions for creating interest-driven coding projects and resources.
Read MoreThe video in this link is a mock version of a three minute showcase on interest-driven coding and learning I presented at the 2017 Apple Distinguished Educators (ADE) US Academy.
Read MoreThis interactive session explores augmenting programmatic music through a variety of technology. The session begins with a brief presentation on how we augmented programmatic music performed by a community band I worked with. Following the brief presentation, we will work together to augment a programmatic piece of music. The session will end with a discussion on what could be learned in a project like this and how we might implement similar projects in the settings we facilitate. A laptop or tablet is recommended for this session.
Read MoreThis paper presentation is formatted into the following sections: 1) A vignette on my own experiences coping with depression and suicide; 2) Statistics on depression and suicide as it relates to various populations music educators work with; 3) A vignette of a music educator helping a musician through depression and suicidal thoughts; 4) Risk factors and warning signs; 5) Suggestions for providing support; 6) A vignette from a music educator's perspective on a musician who committed suicide; 7) Closing thoughts. This paper presentation ends with an open discussion.
Read MoreThis interactive session explores the nexus of music and video games. We will make live music to live video game play and discuss considerations for implementation in general music classes.
NOTE: This session was originally scheduled as an hour long session with lecture, interaction, and discussion; however, this session was booked for the same time as another session I am presenting. Because of this conflict, I have curated resources below I would have mentioned in the lecture portion of the proposed session.
Read MoreThis interactive session explores the nexus of music and coding (computer programming). We will collaboratively explore music making and learning through multiple programming languages and discuss how the elementary kids I work with make music through code.
NOTE: This session was originally scheduled as an hour long session with lecture, interaction, and discussion; however, this session was booked for the same time as another session I am presenting. Because of this conflict, I have curated resources below I would have mentioned in the lecture portion of the proposed session.
Read MoreA five minute video presentation I made for the Avondale Elementary School District's School Board.
Read MoreThis interactive session explores an elementary nexus between music creation, sound design, and computer programming. The session begins with a brief presentation on some of the ways the kids I work with explore music creation, sound design, and computer programming, all within K-8 computer programming classes. Following this brief presentation, we will work together or independently to modify the music, sound, or code from a variety of example projects. The session will end with a discussion on what could be learned in a project like this and how we might implement similar projects in the settings we facilitate. A laptop is recommended for this session.
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This discussion-based presentation focuses on three emerging music nexuses: 1) music performance and technology; 2) music and video games; and 3) music and coding. The presentation slides below provide many resources related to these nexuses; however, the discussion revolving around this presentation are not limited to these nexuses. I intend for this presentation to be a springboard for discussion on emerging music nexuses and their implications in music education/facilitation.
Read MoreThis interactive session explores the nexus between computer programming and performing music. Sonic Pi is a platform that uses the programming language Ruby to create live music by writing out lines of code. We will walk through creating a hip version of "Hot Cross Buns" in Sonic Pi, explore more potentials involved with the nexus between computer programming and music, and conclude with a group discussion. No coding experience is required; however, a laptop is encouraged.
Read MoreThis interactive session explores a variety of platforms, perspectives, and resources to get started with an after school coding program. We explore three different coding platforms we use and have students present on what they do in each of these platforms. In addition, we discuss how we facilitate our coding classes and provide resources to get started. Click the computer programming links above for even more resources.
Read MoreThis session explores perspectives on the Avondale Elementary School District's second year of implementing a K-8 coding curriculum. We discuss three different coding platforms we use and have students present on what they do in each of these platforms. In addition, we discuss how we facilitate our coding classes and provide resources for others who are interested in making a coding curriculum. Click the computer programming links above for even more resources.
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