Lessons Learned from CS Professional Development with McKay Perkins

In this interview with McKay Perkins, we discuss what McKay has learned over the years providing elementary CS/coding professional development, considerations for creating within constraints, teaching a sustainable way for integrating CS/coding in elementary schools, the importance of adapting PD to continuous feedback, advice for becoming a professional development facilitator, and much more.

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Beyond Small Groups: New Opportunities for Research in Computer-Supported Collective Learning

In this episode I unpack Kafai and Peppler’s (2011) article titled “Beyond small groups: New opportunities for research in computer-supported collective learning,” which is an analysis of participation within the Scratch community that compares and contrasts collaborative learning (i.e., learning within small groups) with collective learning (i.e., learning within massive groups).

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Integration through Data Analysis and Implications of CS as a Skill with Anne Gunn

In this interview with Anne Gunn, we discuss Anne’s background as both a CS professional and educator, thoughts on data analysis for classroom integration (e.g., sonification), implications of understanding CS as a skill rather than a topic, our experience helping develop the Wyoming Computer Science Standards, and other topics relevant to #CSK8 educators.

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Computational Sophistication of Games Programmed by Children: A Model for Its Measurement

In this episode I unpack Werner, Denner, Campe, and Torres’ (2020) article titled “Computational sophistication of games programmed by children: A model for its measurement,” which unpacks how the authors updated the game computational sophistical (GCS) model to account for computational learning evident within 39 games development by pairs of middle school children.

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Accessible CS Education through Evidence-based Programming Languages with Andreas Stefik

In this interview with Andreas Stefik, we discuss the importance of using evidence-based programming languages, problems with the lack of replication in CS education scholarship and academia in general, the importance of designing for accessibility and disabilities, lessons learned designing Quorum (an accessible programming language and platform), and much more.

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Scratch Encore: The Design and Pilot of a Culturally-Relevant Intermediate Scratch Curriculum

In this episode I unpack Franklin et al.’s (2020) publication titled “Scratch Encore: The design and pilot of a culturally-relevant intermediate Scratch curriculum,” which introduces the Scratch Encore curriculum and provides a quick summary of positive feedback from the teachers who used the curriculum during a pilot year.

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Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries

In this episode I unpack Lee et al.'s (2020) experience report titled “Introducing coding through tabletop board games and their digital instantiations across elementary classrooms and school libraries," which investigates the transfer of understanding when students begin learning CS through a tabletop board game and switch to a digital coding environment.

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Making Through the Lens of Culture and Power: Toward Transformative Visions for Educational Equity

In this episode I unpack Vossoughi, Hooper, and Escudé’s (2016) publication titled “Making through the lens of culture and power: Toward transformative visions for educational equity,” which provides a critique of maker culture discourse in order to "reconceptualize the educational practice of making in ways that place equity at the center" (p. 215).

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